25.05.24 - New build Available
Ruined Horizons » Devlog
Fixes and Updates
- Reduced Hacking Time needed for data module from 30 seconds to 5 seconds
- Made Listening posts neutral instead of enemy faction so people new to the game don't accidentally destroy them.
- Zooming and switching to overhead map mode now works when the game is paused.
- Fixed panning not working in pause mode
- Fixed panning speed being too fast when not in tactical mode
- Decreased angle required for a ship before it engages its main engines
- Increased hack range from 50km to 75Km
- Intercepting a target now has the ship stop 10 units early, rather than trying to overlap / collide with the target.
- Fixed Scanning beam and hacking beam being too small on screen
- Added Health bars to scanned ships
- Reformatted the target lock indicator and made it easier to click
- Fixed weapon damage on some weapons that were too powerful
- Fixed issue with demo-mission that would prevent the station waypoint from being displayed after you had met the requirements.
- Added voice to com logs in demo-mission
- Added weapon arc previews when hovering over a turret it tactical mode
Files
RuinedHorizons.zip 897 MB
32 days ago
Get Ruined Horizons
Ruined Horizons
Tactical Space Based Combat
Status | Prototype |
Author | cmdrwhitesnake |
Genre | Strategy |
Tags | Futuristic, Sci-fi, Space, Tactical, Unity |
Languages | English |
More posts
- New Build Available42 days ago
- How laser weapons work in Ruined Horizons44 days ago
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